Developer, Entrepreneur, Inventor, Creative, Leader, obsessed with the Web/Mobile, and an ex Game Developer.
Specialties:
Javascript, Node, UX, responsive design, real-time, iOS/Android, Platform/API creation, animation systems, software architecting, team management, sysops, visualizations, C/C++, AWS, R&D, patent creation, testing, and agile/scrum methodologies.
Principal Robot SDK Engineer @ I'm building the Jibo SDK and tools for content creators creating new
Developer, Entrepreneur, Inventor, Creative, Leader, obsessed with the Web/Mobile, and an ex Game Developer.
Specialties:
Javascript, Node, UX, responsive design, real-time, iOS/Android, Platform/API creation, animation systems, software architecting, team management, sysops, visualizations, C/C++, AWS, R&D, patent creation, testing, and agile/scrum methodologies.
Principal Robot SDK Engineer @ I'm building the Jibo SDK and tools for content creators creating new skills for Jibo the social robot. From March 2015 to Present (8 months) Greater Boston AreaPrincipal Software Engineer @ Brightcove is the leading platform for working with video. I work on the Player Management API team. We're building the next-gen version of Brightcove's platform. It is a Service Oriented Architecture were all of Brightcove technology are accessible via REST APIs. A new version of the main Studios product is being built on top of this system.
I work on applications, dev-ops, dev-support, and architecting
Tools and application code are all built using node.js
We use Amazon Web Services extensively
There are many extracurricular activities like programming language groups, hackathons, and meetups at Brightcove that I'm heavily involved with
I've been an advocate Brightcove to get involved with VR technologies sooner rather than later From March 2014 to March 2015 (1 year 1 month) BostonCTO @ Brass Monkey is an award winning gaming development platform that turns smart devices into controllers for browser based games. Brass Monkey also provides its own game portal and console experience where users could find Brass Monkey enabled games.
Built and maintained the HTML5 SDK, game console, and developer portal. Development was done using Node.js, AWS, and Backbone.js
Integrated our SDKs into 50+ games
Led the development of our SDKs for Flash, Unity, and C++
Managed the development and product design of our iOS and Android app
Authored patent applications relating to mesh networking, virtual screen coordination, video/audio streaming, and more LAN communication related techniques
Assisted in securing seed funding and pitching Series A
Optimized our release cycle by developing deployment, monitoring, and testing protocols (automated and manual)
Headed up developer evangelism via speaking at game conferences, organizing game meetups, and entering/sponsoring hackathons From June 2011 to November 2013 (2 years 6 months) Greater Boston AreaFounder @ Developed an HTML5 based platform for turning mobile devices into controllers.
Emotely was acquired by Brass Monkey in 2011:
http://techcrunch.com/2011/06/02/brass-monkey-acquires-emotely-to-help-turn-your-smartphone-into-remote-controls/ From October 2010 to May 2011 (8 months) San Francisco Bay AreaCTO @ 3 Birds Marketing is an end to end marketing, sales, and inventory tracking web application initially focused on car dealerships. The software stack was .NET on the backend and a custom Javascript framework for the user-facing client.
Architected a solution that fully integrated email creation/sending, coupon/sales management, brand website generation, social media campaigns, and social media sentiment analysis
Integrated promotions, sales tracking, and customer management to bidirectionally sync with multiple complex Driver Management Systems
Developed an analytics dashboard that tracked the flow of user engagement across all campaign channels
Hired and managed the core team of developers, designers, and marketing staff
Evaluated and licensed large scale enterprise systems that brought us to market in less than a year From December 2009 to July 2010 (8 months) Chapel Hill, NCSenior Web Developer @ Frontend work using HTML/CSS/Javascript/jQuery.
Backend work using MYSQL/PHP/Codeigniter-Framework.
Datacenter was a large cluster of machines running CentOS with a large SAN.
Managed and extended existing code from third-party contractor.
Implemented Design Spec.
Built and ran a Browser Test suite using VMWare Fusion for virtualization.
Customized Flowplayer Video Player (Adding custom overlays and Video Advertising Platform Integration).
Implemented and researched many Usability/SEO/Traffic analytic tools.
Documented Datacenter/Codebase architecture using a mix of Wikis/Google Docs. From April 2008 to November 2009 (1 year 8 months) Vancouver, Canada AreaOwner @ Endergen was a Consultancy that focused on rich web visualization related projects. From January 2007 to October 2009 (2 years 10 months) Vancouver, BCSenior Game Programmer @ The Game was Sonic Rivals for Sony's PSP
Lead engineer for a medium sized team of programmers
Coordinated vision and technical requirements with Art Team/Design Team
Revamped 3D engine built by our remote US team. (Much reverse engineering was required due to limited documentation and access to original engine developers)
Managed Scheduling and Technical Documentation
Customized 3DStudios Exporter, Collision Systems, Camera, and Level Editors
Tutoring/mentoiring junior developers From October 2005 to May 2006 (8 months) Senior Tools Programmer @ The Game was Bully for Sony's Playstation2
Worked on the Animation Editing and World Editing Tools
Developed Static-World and Character-to-World Lighting Syste
Helped Build 3DStudio related Exporter Plugins From 2004 to 2005 (1 year) Vancouver, Canada AreaLead Programmer @ I worked on 3 projects the first time I worked at Backbone. See below for more details:
Lead Programmer for Nicktoons Basketball for PC
Developed 2D Game Engine (Rendering, Physics, Animation System)
Built Animation Tools (Keyframe marking, Effect attachments, Animation Sequencing/Transitions)
Implemented Art Pipeline to Automate taking 3DStudio Art assets and converting them to usable 2D Animation Sprites
Graphics Programmer for Cat In The Hat for PC
Ported Game Engine to PC from a PS2 Engine
Worked mostly on Graphics/Collision/Animation Systems
All using the middle-ware: Intrinsic Alchemy
Prototype for 'Battle Start Galactica' game
Developed a Software 3D Rendering Engine for Game Boy Advance
This was challenging but fun given that GBA was not designed for 3D graphics From September 2002 to October 2004 (2 years 2 months) Tools/UI Programmer @ The Game was Impossible Creatures for PC
Built a 3D UI with 3DMax Exporter for design templates
Built a 2D UI with a sophisticated UI Layout/Editing Tool
Implemented the Front End which had very elaborate menus/widgets
Worked on in-game HUD and Player/Camera control-schemes From November 1999 to August 2002 (2 years 10 months) Vancouver, Canada Area
Bachelor of Science, Real-time Interactive Simulation, With Honors @ Digipen Institute of Technology From 1997 to 1999 Francois Laberge is skilled in: Game Development, JavaScript, Game Design, Project Management, Statistical Tools, Node.js, Custom Tool Development
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