VP Contextual Intelligence at Oracle Data Cloud @ Oracle
Non Executive Director @ Bidstack Group PLC
CTO at Grapeshot (acquired by Oracle) @ Grapeshot
Mary G. Montgomery
I'm a technologist at heart with an added passion for people and process management. I enjoy combining the chaos of software development and live operations with flexible production process that make it possible to better predict outcomes and drive efficiency. I’m a massive proponent of Agile methodologies coupled with solid project planning. I’m always on the lookout
I'm a technologist at heart with an added passion for people and process management. I enjoy combining the chaos of software development and live operations with flexible production process that make it possible to better predict outcomes and drive efficiency. I’m a massive proponent of Agile methodologies coupled with solid project planning. I’m always on the lookout for new technologies and solutions to help bridge the gulf of uncertainty in software development and server operations.
Vice President of Engineering @ Working at a super cool start up focused on saving lives and improving the world with some amazing tech and artificial intelligence. Can't wait to say more... later. From July 2015 to Present (6 months) London, United KingdomVice President of Technology @ My role expanded to include overseeing our live operations systems globally, internal IT teams, and new technology initiatives inside the organisation.
Together with the operations team and external vendors we developed a DDoS mitigation strategy that saved the company 10's of thousands of dollar each year while adding over 100x capacity to our current solution.
We restructured the security strategy from an ageing design that prevented collaboration and reduced developer productivity to one of more open access internal with advanced inline network filtering and data inspection.
I founded the first technology advisory group to help connect highly silo'd technical teams to start sharing strategy, ideas, and support across the company.
I am most proud of the great friends I made while working here. Jagex has a unique culture unlike any other studio and the people really are the reason to work there. From January 2015 to August 2015 (8 months) Cambridge, United KingdomExecutive Director @ II worked on building a stable and reusable set of technologies that enable games development to focus on making amazing entertainment experiences while utilizing common technologies to reduce waste rather than trying to recreating the "wheel".
As one of my first tasks I helped form a 36 person team working on a very simplified Scrum/Agile methodology to create new products while servicing 3 games projects in development.
I've helped the team move technology created in house of a decade ago towards the future. Our main focus is on building a Service Oriented Architecture that allows us to build both reusable and custom API's for internal business clients (our games) without slowing down progress or hampering creativity of the teams.
It's a fine balance to build platforms while providing for the needs of games still being dreamed up.
We have a complicated mix of local teams, internal contractors and external international development teams. It keeps us on our toes and closely measuring performance numbers. From January 2013 to January 2015 (2 years 1 month) Cambridge, United KingdomCTO and Studio Head @ I was the first employee and began building the foundations for the Studio in Malta. The investment team came to me as a CTO initially but asked me to also take over the management of the entire studio and production as a whole.
I helped recruit and grow our team to nearly 100 employees with 24 of those being direct referrals from previous experience.
I implemented the Agile/Scrum development process. While there are fans and detractors to using Agile in games we found the right blend of upfront planning with deliverables and a method to ensure our teams were empowered to tell us what could be done and solve problems rather than just code to task mindlessly.
In my roles as CTO I selected and negotiated middle-ware solutions, tools, and hardware for the studio. We ended up with a bleeding edge back-end and a Unity development environment that gave us scalability and a massive boost in prototyping ideas. We also had to deliver a kids MMO, an iPad app, ebooks, printed books, physical goods and music downloads as well. Basically there was a team working on just about every type of media possible and the system needed to support them all.
It was a true ground zero experience from designing the office layout to selecting solutions to allow Windows and Mac to work happily together in the office. From May 2011 to December 2012 (1 year 8 months) Technical Director, Virtual World Operations @ I came to CCP games to help bring about a change in technology to support a global server infrastructure specifically for an upcoming title that changed the way the company needed to operate from it's previous 10 years.
I ran an 11 person Live Operations team consisting of client server and database experts.
I lead the design, negotiations, and purchase of a brand new database solution that improved our overall capacity to the end user by over 400%.
I redesigned the distribution of services on the existing game cluster to increase efficiency by more than 30% without spending any new cash. Common to many legacy technologies it needed to be analysed and we found great savings over a planned server overhaul with what ended up being minor tweaks to the structure. This saved over $500,000 USD alone.
I designed the operations cost model used by our finance team to predict profits for DUST 514 with Sony Playstation.
I was also a spokesperson for our team to the community who were abnormally interested in the server technologies in place for Eve Online. Myself and our Sr. DBA gave a talk at our annual Fan Festival that was the second highest rated talk just behind the actual keynote. From December 2009 to May 2011 (1 year 6 months) Studio Operations Consultant @ After leaving my role at GNi I had a number of studios reach out for direct support. I worked as a contractor helping to solve problems in:
Software vendor selection and analysis
Hardware selection and analysis
Datacenter design and redesign
Software integration and optimization
24x7 support processes and tools development
Scum/Agile process development
Recruitment of technology staff From September 2009 to December 2009 (4 months) CTO @ I successfully negotiated a $10M round of investment with our partners at Hummer Winblad and after hiring a CEO to take the company to the next step in our evolution I began to focus my time completely on my CTO responsibilities.
We ended up building one of the largest online game hosting solutions in the world with more than 6000 nodes distributed in 5 countries servicing 55 titles from 30 studios.
In 2009 we were recognised by Inc. Magazine as one of the 500 fastest growing companies in the United States. With over 678% growth from the previous 3 years it put us at the 38th fastest growing tech company.
We set out to take what was cheap commodity hosting that was rarely adopted by studios and turn it into an enterprise level service that could be counted on for both big and small product launches.
I also acted as the sales engineer on almost every deal we sold. It was important to the company and our customers that we understood intimately the specific issues and concerns of our clients and worked together to solve problems. From December 2007 to September 2009 (1 year 10 months) CEO/CTO @ I founded the company in 2001 with just the $15k I had in saving and began to grow a team to manage it, the customers to serve, and the technology to sell. So many people both in and outside the company played key roles in our growth and development into one of the fastest growing companies in the United States.
GNi is where a great deal of my experiences and connections came form. I was able to take a 2 person start-up and turn it into a global company with more than 100 employees ion 6 countries with revenues at nearly $25M a year. GNi taught me about technology management, people management, and most of all money management.
During this period I also acquired two companies.
An IT services company with significant programming and network talent
Online Game Services Inc.
A company with great ties into Asian markets that we used to grow into Korea, Japan, and Singapore servicing every Asian territory short of China From December 2001 to December 2007 (6 years 1 month) Sr. Field Engineer @ I managed installations over the entire Western Coast of the united states as well as in Japan.
I was responsible for uptime and availability of our most vital systems as well as new customer deployments.
Sycamore Networks DWDM Systems
Ciena Networks DWDM Systems
Lucent WaveStar 4608/10G/and SDH systems From June 2000 to March 2002 (1 year 10 months) US Marine @ After leaving school I decided to explore the world and serve my country in the US Marines. It was an amazing experience and I had the opportunity to learn valuable leadership skill, advanced technologies, and participate in other cultures broadening my perspective of the world.
I had a varied experience in the US Marines taking on challenges as they came to me and as such I worked in the following roles.
- Arabic Linguist
- Cryptographic Technician
- Systems Administration
- Network Security
- Information Systems Chief
- Rifle/Pistol combined competition expert From July 1994 to July 2000 (6 years 1 month)
Derek Wise is skilled in: Management, Data Center, Scrum, Strategy, Agile Project Management, Networking, Game Development, Online Gaming, Video Games, MMO, MMORPG, Game Design, Web Hosting, Mobile Games, Computer Games
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