Software Engineer at Improbable
London, United Kingdom
Specialties: - Excellent C and C++ Language skills (with C++ 0x/11, BOOST and STL library) - Experience in variuos languages(C#, Objective C, Lua, Basic) - Proficient in Shader programming (SM 3.0 - 5.0) - Console experience(Xbox one, Xbox 360, Kinect and Iphone). - Proficient in DirectX 10 and 11. - Strong 3D mathematics skills (linear algebra, vector...
Specialties: - Excellent C and C++ Language skills (with C++ 0x/11, BOOST and STL library) - Experience in variuos languages(C#, Objective C, Lua, Basic) - Proficient in Shader programming (SM 3.0 - 5.0) - Console experience(Xbox one, Xbox 360, Kinect and Iphone). - Proficient in DirectX 10 and 11. - Strong 3D mathematics skills (linear algebra, vector and matrix maths). - Excellent knowledge of computer games development processes. - Experience with various middleware(Havok, XNA and FMod). - Familiar with DirectX 9 and OpenGL API.Senior Programmer @ From February 2015 to Present (11 months) Tools programmer @ From November 2012 to Present (3 years 2 months) Rendering engineer @ From July 2014 to February 2015 (8 months) Contract audio pipeline engineer @ From July 2012 to October 2012 (4 months) Software Intern @ Working as a programmer within the gameplay teams. Currently working on Kinect Sports: Season Two DLC for the Xbox 360. Did the Tennis minigames Rapid Returner in ChallengePack #1 and Red Rally, Yellow Rally in ChallengePack #2 From August 2011 to June 2012 (11 months) Student @ Studied game and graphics programming and created 8 games together with other programmers and artists during two years. In August 2011 I started an internship (11 months) at Rare ltd. as a final part of the education. From August 2009 to April 2012 (2 years 9 months) Malmo, SwedenSales representative @ Consumer electronics salesperson From October 2008 to August 2011 (2 years 11 months) The Game Assembly From 2009 to 2012 Daniel Hall is skilled in: C++, DirectX, Xbox 360, HLSL, Game Programming, Shaders, OOP, Lua, C#, Objective-C, iPhone, XNA
Marmalade Game Studio
Senior Programmer
February 2015 to Present
Rare Ltd
Tools programmer
November 2012 to Present
Rare Ltd
Rendering engineer
July 2014 to February 2015
Rare Ltd (Microsoft studios)
Contract audio pipeline engineer
July 2012 to October 2012
Rare Ltd, ( Microsoft studios )
Software Intern
August 2011 to June 2012
The Game Assembly / Hermods AB
Student
August 2009 to April 2012
Malmo, Sweden
SIBA AB
Sales representative
October 2008 to August 2011
What company does Daniel Hall work for?
Daniel Hall works for Marmalade Game Studio
What is Daniel Hall's role at Marmalade Game Studio?
Daniel Hall is Senior Programmer
What industry does Daniel Hall work in?
Daniel Hall works in the Computer Games industry.
Who are Daniel Hall's colleagues?
Daniel Hall's colleagues are Stefano Romano, Morrison Cole, Marcus Longmuir, Bradley Kemp, Peter Lipka, Sophie Ogilvie, Robert Whitehead, Matt O'Driscoll, Julien Basch, and Yacoob Kurimbokus
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Daniel Hall's Social Media Links
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