We are surrounded by careless design, closed corporate cultures and mediocre ambitions. My mission is to thoughtfully design epic experiences in collaboration with the people who inspire us to innovate.
I'm currently VP of Design at Capital One, focused on delivering a breakthrough experience in mobile payments with a small band of pirates based in a creative San Francisco outpost.
Previously, I worked directly for Dr. Regina Dugan, (former head of DARPA and now captain of Google's ATAP: Advanced Technology & Projects), who exclusively hires innovation leaders for fixed 2-year terms. I started and guided design for Google's Project Ara and led design and/or research for products including the Moto X, Moto Skip, new RAZR, Mac Office, Microsoft Surface 1.0, Dell Studio Hybrid, Verizon.com and United.com.
VP of Design @ It's time to change banking for good. From July 2014 to Present (1 year 4 months) San Francisco Bay AreaHead of Design // Advanced Technology & Projects (ATAP) @ Dan works for Dr. Regina Dugan (The Verge 50), directing design strategy, interaction, product, research and branding across her innovation portfolio. He has also gone deep by leading the #MAKEwithMOTO tour, starting Project Ara, and now guiding it's design. He was the first Motorolan to join her band of pirates, and will be starting his next chapter this summer. From June 2012 to July 2014 (2 years 2 months) Silicon ValleyGlobal Head of Design Research @ Led Moto's global Design Research team of 25 experts in human factors, usability, ethnography and co-design. Widened the capacity of a primarily tactical team into a strategic group that seeks inspiration from everyday people, then weaves their hopes and dreams into breakthrough mobile and consumer experiences. Worked in close collaboration with Motorola's C-suite, reporting directly to Jim Wicks, SVP of Design. From November 2010 to June 2012 (1 year 8 months) Silicon ValleyUser Experience Director @ UX leader for key design projects and teams including:
// Microsoft Surface // Interaction Design Manager
Directed a twelve-person design team in creating the end-to-end interaction design vision, model and language of touch, gestures, physical object manipulations, UI primitives and guidelines for Surface v1. Led the interaction design on Surface v2, and directed all interaction and sensory design (visual, auditory, motion) of our Asia teams (Beijing + Tokyo).
// Advanced Technology Center // Creative Director
Head of the UX Studio, which included experts in socio-cultural research, interaction/visual design, advanced prototyping, and design strategy. Led conceptual design for the future interface for Mac Office (across platforms) and explored unique products for the China market.
// Microsoft Research Asia // User Experience Director
Took on a special five-month assignment as acting UX Director for the Beijing Lab, directing user research and design for incubation projects, and building a UX team. Incubations included voice/sms mobile search, a web 2.0 social news service, and rich web search.
// Hardware Innovation Group (SuperStudio) // UX Leader
Was responsible for managing the design of multiple hardware, software and services products targeted at Microsoft’s next billion customers across global emerging markets. Also led interaction design for the joint development Vista launch Dream PC with Dell; resulting in the award winning and highly successful Studio Hybrid PC.
// MSN // Experience Design Architect
Directed design strategy and prototyping efforts that shaped the Windows Live vision; initiated an end-to-end MSN interaction and information redesign; directed MSN Mobile design strategy; and led web merchandising strategy and design execution for all online services across Microsoft. From August 2003 to November 2010 (7 years 4 months) Redmond + BeijingDirector, Experience Design @ Transformed a small web design shop into an award-winning, experience design boutique (speaker at both AIGA/CHI Forum and DUX); responsible for all design and research, working with clients such as GE, Marmot, and MapQuest. From March 2002 to August 2003 (1 year 6 months) User Experience Manager @ Directed design and research teams on engagements for clients such as United Airlines, Verizon, AT&T and Janus; seeded and mentored the UX group in the Denver office; became a subject matter expert on experience modeling techniques. From May 1999 to February 2002 (2 years 10 months) Director, eMedia @ Built a successful interactive services capability from the ground up to serve crossover needs for the agency's traditional advertising clients; responsibilities included business development, hiring/mentoring, and account/team management. From March 1998 to April 1999 (1 year 2 months) Senior Designer @ Hired into a senior design role based on the strength of an award-winning multimedia portfolio. Responsible for the design of all interactive projects. Engagements spanned web design, CD-ROM and software UI design. From May 1997 to February 1998 (10 months)
Dan Makoski is skilled in: User Experience, Interaction Design, Experience Design, User Interface Design, Information Architecture, Design Strategy, User-centered Design, User Interface, Design Thinking, Usability, Mobile Devices, Rapid Prototyping, Web Design, User Experience Design, Ethnography, Mobile Applications, Strategy, Visual Design, Participatory Design, Design Research, Usability Testing, Wireframes
Websites:
http://danmakoski.com,
http://projectara.com,
http://www.microsoft.com/en-us/pixelsense/default.aspx