Blessing Huesken Consulting, LLC
October 2007 to April 2008
August 2002 to January 2003
February 2003 to May 2006
August 2015 to August 2016
Georgia Tech Research Institute
Research Scientist I
2009 to 2010
June 2008 to May 2009
Pixar Animation Studios
TD Graduate CO-OP
July 2006 to December 2006
Motion Reality, Inc.
Atlanta, Georgia, United States
Georgia Tech + Others
Software Development Contractor
September 2016 to November 2017
Motion Reality, Inc.
August 2010 to August 2015
What company does Clint Hidinger work for?
Clint Hidinger works for Blessing Huesken Consulting, LLC
What is Clint Hidinger's role at Blessing Huesken Consulting, LLC?
Clint Hidinger is Software Contractor
What industry does Clint Hidinger work in?
Clint Hidinger works in the Computer Software industry.
Software Contractor @ Blessing Huesken Consulting, LLC Implemented software systems for government clientele. Held secret security clearance. From October 2007 to April 2008 (7 months) Software Contractor @ Cotterman Consulting Developed a proof-of-concept system to gather and maintain bankruptcy data for a successful law firm. From August 2002 to January 2003 (6 months) Software Engineer @ General Dynamics Implemented software systems for government clientele. Held secret security clearance. From February 2003 to May 2006 (3 years 4 months) Software Engineer @ Hi-Rez Studios Ported a multiplayer online game (SMITE) to Playstation 4 that has millions of active players.Implemented a web service to deliver a lightweight patch to the game client.Performed data analytics to improve the server-side matchmaking algorithm. From August 2015 to August 2016 (1 year 1 month) Alpharetta, GAResearch Scientist I @ Georgia Tech Research Institute Conducted sponsored research in advanced electronic warfare systems. From 2009 to 2010 (1 year) Software Engineer @ n-Space Wrote game engine and tools code for the Hannah Montana: The Movie Game title for Disney Interactive Studios. Title shipped on Xbox 360, PS3, and Wii. From June 2008 to May 2009 (1 year) TD Graduate CO-OP @ Pixar Animation Studios Worked on the Sets Modeling Team for the 2008 feature film Wall-E. Updated the build process for characters in the Shorts department through scripting. Modeled and rigged archival characters for the Shorts department. From July 2006 to December 2006 (6 months) Software Engineer @ Motion Reality, Inc. Atlanta, Georgia, United StatesSoftware Development Contractor @ Georgia Tech + Others From September 2016 to November 2017 (1 year 3 months) Software Engineer @ Motion Reality, Inc. Develop a virtual reality application that supports full-body capture with up to 12 participants.Research and developed real-time, motion capture tracking algorithms. Integrate motion capture technology with Unity 3D, CRY Engine, and MotionBuilder.Develop 3D graphical tools (Cinder, openFrameworks) to help visualize tracking problems.Implement game features and debug rendering issues in CRY Engine. From August 2010 to August 2015 (5 years 1 month) Marietta, GA
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 7 month(s)
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