I am a artist that truly loves my craft. I am always looking at better ways to improve not only the work that I do but the processes that I work in. To provide a level of excellence using the art and science of lighting, look development and FX. I pride myself on keeping up with the latest in texturing and shader technologies, understanding the lighting tech within games and film, color grading advances, and FX.
Projects Include:
GTA V
COD Modern Warfare: Ghosts
Modern Warfare 3 DLC Pack 4
Modern Warfare 3 DLC Pack 3
Modern Warfare 3 DLC Pack 2
Modern Warfare 3 DLC Pack 1
COD Modern Warfare 3
Sherlock Holmes: A Game of Shadows
Fast Five
Mars Needs Moms
A Christmas Carol
McCain's Chips Commercial
Bolt
Specialties:
Lighting
Atmospherics
Compositing
Sky-box & Matte Painting
Look Development
Shader Development (OpenGL, ShaderFX, and RSL)
FX
Python Scripting
Mel Scripting
Lead Lighting Artist @ From March 2013 to July 2013 (5 months) Lighting Lead @ From August 2011 to February 2013 (1 year 7 months) Madison, Wisconsin AreaSenior Lighting Artist @ From June 2011 to August 2011 (3 months) Madison, Wisconsin AreaSenior LookDev / Lighting TD @ From January 2011 to June 2011 (6 months) Vancouver, Canada AreaLighting / Compositing TD @ From February 2010 to January 2011 (1 year) Lighting ATD/ Jr. Shader Writer @ From January 2009 to February 2010 (1 year 2 months) Lighting TD @ From November 2008 to December 2008 (2 months) Greater Los Angeles AreaLighting ATD @ From February 2008 to October 2008 (9 months) Art Director @ From January 2003 to February 2008 (5 years 2 months) Texturing, Lighting, and VFX Lead @ From January 2006 to January 2008 (2 years 1 month) San Francisco Bay AreaFreelance Designer @ From March 1990 to January 2008 (17 years 11 months) Greater San Diego AreaProducer @ From January 2005 to June 2007 (2 years 6 months) Design Specialist @ From February 1994 to June 1996 (2 years 5 months) Contributing Technical Editor @ From March 1994 to May 1996 (2 years 3 months) Bete Tester @ From 1990 to 1992 (2 years)
BFA - VFX @ Academy of Art University From 2003 to 2007 Extended Studies @ FXPHD From 2012 to 2013 AAS @ Mesa Community College From 1990 to 1992 High School Diploma @ UC High From 1987 to 1990 Christopher L. is skilled in: Maya, Nuke, Visual Effects, Lighting, Texturing, Compositing, Renderman, Photoshop, 3D, Film, Shake, Computer Graphics, Computer Animation, UV mapping, Shading