Principal Software Engineer, HoloLens & Mixed Reality at Microsoft
Greater Seattle Area
Principal Software Engineer
Senior Software Development Engineer, Windows Mixed Reality
Senior Software Development Engineer, Store Security Technologies
May 2012 to December 2016
Software Development Engineer II, Microsoft Family Safety
July 2006 to May 2012
Oregon State University
Research Experience for Undergraduates
November 2004 to June 2006
Software Development Engineer - Internship
June 2005 to September 2005
Oregon State University
Computer Science Curriculum Research and Development
June 2004 to August 2004
What company does Bryce Hutchings work for?
Bryce Hutchings works for Microsoft
What is Bryce Hutchings's role at Microsoft?
Bryce Hutchings is Principal Software Engineer
What industry does Bryce Hutchings work in?
Bryce Hutchings works in the Computer Software industry.
Principal Software Engineer @ Microsoft Working on VR and AR open standards as an active member of the Khronos OpenXR working group. RedmondSenior Software Development Engineer, Windows Mixed Reality @ Microsoft Working on VR and AR open standards as an active member of the Khronos OpenXR working group. Redmond, WASenior Software Development Engineer, Store Security Technologies @ Microsoft Designed, built and maintained:* Multiple back-end Web services* Tooling and infrastructure for file scanning including: dynamic analysis, static analysis and feature extraction* Internal website featuring a rich and powerful syntax-based search to get real-time data on products and publishers. Used by hundreds of vendors and employees for business-critical decisions and actions. From May 2012 to December 2016 (4 years 8 months) Redmond, WASoftware Development Engineer II, Microsoft Family Safety @ Microsoft Implemented client components including network inspection and enforcement, activity reporting, game restrictions, and installation.Wrote scalable web services for roaming settingsDesigned and built the dynamic adult text and HTML classifier From July 2006 to May 2012 (5 years 11 months) Redmond, WAResearch Experience for Undergraduates @ Oregon State University Built a skeletal animation library to aid in motion researchEvaluated Half-Life 2 and Doom III engines for skeletal animation research From November 2004 to June 2006 (1 year 8 months) Corvallis, ORSoftware Development Engineer - Internship @ Microsoft Built the general purpose game and website rating system COM APIBuilt the user-facing notification application for Parental Controls From June 2005 to September 2005 (4 months) Redmond, WAComputer Science Curriculum Research and Development @ Oregon State University Investigated the use of Windows CE as a platform for learningLooked into other alternative curriculums to improve learning From June 2004 to August 2004 (3 months) Corvallis, OR
Extraversion (E), Intuition (N), Feeling (F), Judging (J)
2 year(s), 6 month(s)
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