Director @ Burstly / TestFlight (Acquired by Apple)
Dear recruiters, at this time: I am extremely satisfied in my current position. I am not interested in interviewing with your company, learning more about your opportunities, or setting up a brief chat. If I knew anyone else looking for a similar position, I would have already referred them to join my current team. If we have
Dear recruiters, at this time: I am extremely satisfied in my current position. I am not interested in interviewing with your company, learning more about your opportunities, or setting up a brief chat. If I knew anyone else looking for a similar position, I would have already referred them to join my current team. If we have never met, it is highly unlikely that you will receive a reply to any emails, InMails, or invitations to connect you send me.
Software Engineer @ From December 2013 to Present (1 year 9 months) Venice, CaliforniaDirector @ Started with Burstly leading a team of engineers handling the onboarding process of the Burstly SDK into the largest apps in the mobile space on both the Android and iOS platforms. In November of 2012 transitioned to the TestFlight team to lead development on TestFlight Android. Responsible for backend, and Android development as well as designing the TF Android product. In March of 2013 I transitioned to Flightpath where I lead a team of Engineers developing a mobile analytics platform. From May 2011 to December 2013 (2 years 8 months) Santa Monica CaliforniaGame Engine Programmer and Network Lead @ Shipped Titles: Sports Champions (PS3) Additionally worked on: Medieval Moves - Deadmund's Quest (PS3) From November 2007 to May 2011 (3 years 7 months) Game Engine Programmer @ Shipped Titles: Manunt 2 (PS2, PSP, Wii) Additionally worked on: Midnight club: LA Remix (PSP) From January 2007 to November 2007 (11 months) Network Game Programmer @ Shipped Titles: NHL 2K7 (PS2, XBox, 360, PS3) MLB 2K6 (PS2, XBox, 360) NHL 2K6 (PS2, XBox, 360) MLB 2K5 (PS2, XBox) ESPN NBA 2K5 (PS2, XBox) ESPN NHL 2K5 (PS2, XBox) ESPN College Hoops (PS2, XBox) ESPN NHL Hockey (PS2, XBox) NCAA BBall 2K3 (PS2, XBox, GC) From September 2002 to January 2007 (4 years 5 months)
UCLA From 1998 to 2002 Brian Hendriks is skilled in: PS3, Xbox 360, C++, Game Development, Game Programming, Xbox, C, Java, Programming, Mobile Applications, Android, Mobile Devices, Android Development, Scrum, Game Engines, Socket Programming, Agile Methodologies, Development Tools, Console, Linux, Debugging, Perforce, Video Games, Network Game Programming, Game Engine Programming, Tool and Pipeline..., Mobile Development, C#, OpenGL, MySQL, Visual C++
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