August 1997 to February 1998
EON Digital Preservation, INC.
2008 to 2009
May 2008 to September 2008
June 2002 to December 2004
Chief Technology Officer
Greater Seattle Area
Senior Director Software Development
February 2016 to March 2020
Product and Engineering Leadership, Customer Experience
August 2013 to December 2015
Vice President, Engineering
January 2013 to June 2013
Senior Manager, Engineering and Platform Architecture
January 2010 to August 2012
January 2005 to January 2008
Greater Seattle Area
What company does Andrew Edmond work for?
Andrew Edmond works for RealNetworks
What is Andrew Edmond's role at RealNetworks?
Andrew Edmond is Software Architect
What industry does Andrew Edmond work in?
Andrew Edmond works in the Online Media industry.
Software Architect @ RealNetworks From August 1997 to February 1998 (7 months) Consultant @ EON Digital Preservation, INC. Working on contract for a long time colleuge, we worked on the what has become well known as Timeline on Facebook. The thought behind the product was allowing users to see their social graph in a timeline they could preserve for their future generations. The company went on to popularize the concept of social Timeline, and began being incorporated in the top social networks. From 2008 to 2009 (1 year) Lead Architect @ TubeMogul, Inc. At TubeMogul, I was charged with the next generation of video analytics platforms. Much like Google Analytics or Omniture for web properties, or Kontagent for social properties, we built an SDK that allowed video web site operators to monitor critical KPIs: engagement, views, recommendations, comments, and many more metrics that were collected and then presented to video owners across more than a dozen top free video hosting sites. From May 2008 to September 2008 (5 months) Emeryville, CACEO @ PeoplePeople, Inc PeoplePeople was an ecommerce company selling physical goods. DiscountCandle.com, CheeseSupply.com and PosterSupply.com were the three consumer brands for the company. As Founder and CEO I built the ecommerce sites, supply chain software, intentory and shipping systems, a 14,000 square foot warehouse, and hired a staff of 20 to help run the company. After operating for three years, the company was sold to private investors so that I could focus more on pure technology instead of handling so many physical goods. From June 2002 to December 2004 (2 years 7 months) Chief Technology Officer @ Woot, Inc. --- FORTHCOMING BUT SUPER EXCITED TO START MY NEW ROLE AT WOOT! --- Greater Seattle AreaSenior Director Software Development @ Twitch As a leader at Twitch, I’ve run cross functional product and engineering teams on an ambitious roadmap to bring innovative creator support features to our customers. In addition to hiring over 50 roles within Twitch, some highlights of my teams' contributions at Twitch:2016: Launched the Bits Creator Support Program, a new innovative product allowing viewers to support their favorite creators. In 2016 we expanded the program to international markets and worked to position Bits as one of the primary creator support tools on the platform.2017: Began working on the Subscriptions Creator Support roadmap, in addition to Bits. Launched the Twitch Affiliates Program, Subs for Affiliates, Bits for Affiliates, Tiered Subs, Subscription Gifting, Bits eSports with HGC, Top Cheer, Bits and Subs Promotions, Cheering and Purchase Bits on Mobile, Bits/Paypal Integration.2018: We launched the expanded Top Cheerers Leaderboard, Bits in Extensions, ran several impactful Twitch Prime promotions with Bits, built ground breaking Cheering events with Hearthstone Global Games and Overwatch League. 2019: Continued incremental improvement to our core Bits product, sometimes contributing as product leader, and also making deep engineering investments in long term architectures. I also participated as a key leader in a transformational organizational change that has positioned our teams to better focus on delivering innovating solutions to our customers. From February 2016 to March 2020 (4 years 2 months) Downtown SeattleProduct and Engineering Leadership, Customer Experience @ zulily At zulily, we moved fast. Very fast. I wore many hats through the day: Director of Technology, Senior Product Manager, Engineering Manager, Program Manager. I managed 15 direct reports, three product managers, two engineering managers (both with teams of 10+ engineers), and ten engineers directly. At any one time we might have 15-20 major projects in progress.My team owned a large portfolio of infrastructure products supporting the Customer Experience platforms, including www.zulily.com, mobile web, and Android and iOS platforms. My team also worked closely with many internal business units, including marketing, merchandise, finance, customer support as well as virtually every other technology team on a myriad of cross team technology efforts.Some notable achievements at zulily:Payment Process Improvements: I led a cross team effort across the entire organization to identify radical improvements in our payment process leading to drastic cost savings and improved customer experience leading to significant increase in revenue. Infrastructure Migration: I led a team of 45 engineers across the technology organization to migrate our infrastructure from one datacenter to a new datacenter with drastically increased capacity. Several hundred application and database servers were moved in less that 2 hours of downtime.SOX Compliance, PCI Compliance: My team worked closely with our internal and external auditors to build SOX compliance around our payment processing systems in 2014. Additionally we were built PCI compliant zones and were certified as Level 1 PCI Compliant in 2015.Hiring / Retention: In a challenging labor market for senior engineers, I am proud of key hiring of more than a dozen senior engineers into zulily, along with senior product management, veteran engineering managers and significantly above company normal for retention and employee engagement. From August 2013 to December 2015 (2 years 5 months) Seattle, WAVice President, Engineering @ Hark As Vice President of Engineering at Hark, I managed the execution of product strategies, and collaborated to defining product goals, business strategies, planning and budgets, building roadmaps, goals, and milestones for us to hit, and participate in investor, founder, and shareholder relationships as well as with the board of directors.Key successes at Hark:- Lowered infrastructure costs by 70%- Streamlined software development life cycle using agile methodologies and continuous improvement principles- Participated in a completely new 2013 business and product plan with key leadership pieces (especially in regard to the mobile and platform product) From January 2013 to June 2013 (6 months) Seattle, WASenior Manager, Engineering and Platform Architecture @ PopCap Games Hired and led a group of 21 system and software engineers responsible for most back end Platform Services across all PopCap gaming and business units:CONTENT TOOLS: all online web presences (including www.popcap.com), migrated from in house solutions to enterprise grade Varnish/NGINX/Drupal 6 stacks (across 14 servers) performing to 300M page views per month, as well as building out an OpenX server farm (24 servers) performing at 30 billion requests per month, among other tools for our content operations groups. Build out our CDN strategy (pushing 20 Gbps of content). Led build/buy decisions across functional groups (Marketing, Business Development, Technical Operations, etc).DATA SERVICES: Led a team of engineers to build and operate metrics collections systems (Vertica / custom Java collectors) processing 15 billion game events and tools for a six person business analytics team, as well as an email collection system (from mobile and social games) for daily/weekly email events (35M+ email addresses) using a third party ESP (Exact Target)DATA ENGINEERING: Hired and built the beginning of our Data Engineering team, co-architected PopCap’s first Hive/Hadoop cluster (using Hortonworks Hadoop distribution). Set to go live in October, 2012.CORE ARCHITECTURE: Integration into game teams and other consumer applications required the development of a central API and SDK ported to four languages (PHP, Java, Python, Objective-C). Hired and led a small group of API/SDK engineers to work all backend services into an easy to use SDK for all teams integrating with back end platform services. From January 2010 to August 2012 (2 years 8 months) Seattle, WashingtonChief Architect @ GridNetworks, Inc GridNetworks, a company I founded with technology that sped streaming video technology, attracted the likes of Panorama Capital, Cisco, and Comcast to invest in our streaming video technologies.We patented a system that was hybrid cloud + P2P using a video codec that would offload segment downloads of premium 1080P video to end users (this was in 2005) on a near immediate start with no buffering through the entire video.After raising $9.5M in Series B funding (and $1.1M in series A) we did not achieve the necessary liftoff to sustain the growing business model we desired. However, there are many companies still seeking to perfect the technology we invented, perhaps a little ahead of its time... From January 2005 to January 2008 (3 years 1 month) Greater Seattle Area
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 11 month(s)
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