Image of Alex Schwartz

Alex Schwartz

Co-Founder and Janitor

Co-founder at absurd:joy. Previously Founder/CEO of Owlchemy Labs (Job Simulator/Rick and Morty VR)

Cambridge, Massachusetts

Section title

Alex Schwartz's Work Experience

absurd:joy

Co-Founder and Janitor

~VR~

VR Austin

Co-Organizer and Money Raiser™

June 2014 to May 2018

Austin, TX

Boston Unity Group

Founder

March 2010 to June 2015

Alex Schwartz's Education

Worcester Polytechnic Institute

BS, Interactive Media + Game Development, Computer Science, Psychology

2005 to 2009

Alex Schwartz's Professional Skills Radar Chart

Based on our findings, Alex Schwartz is ...

Realistic
Pragmatic
Thoughtful

What's on Alex Schwartz's mind?

Based on our findings, Alex Schwartz is ...

52% Left Brained
48% Right Brained

Alex Schwartz's Estimated Salary Range

About Alex Schwartz's Current Company

absurd:joy

absurd:joy is a collection of curious humans focused on the intersection of XR and play. With $4.4m in seed backing and deep industry partnerships, we're aiming to invent new genres of play.

Frequently Asked Questions about Alex Schwartz

What company does Alex Schwartz work for?

Alex Schwartz works for absurd:joy


What is Alex Schwartz's role at absurd:joy?

Alex Schwartz is Co-Founder and Janitor


What is Alex Schwartz's personal email address?

Alex Schwartz's personal email address is al****[email protected]


What is Alex Schwartz's business email address?

Alex Schwartz's business email addresses are a*****@gtproductions.net, and a*****@owlchemylabs.com


What is Alex Schwartz's Phone Number?

Alex Schwartz's phone (413) ***-*272


What industry does Alex Schwartz work in?

Alex Schwartz works in the Computer Games industry.


Who are Alex Schwartz's colleagues?

Alex Schwartz's colleagues are Shashank Goud, Spandana Babbula, Deepash Jain, Anirudh Malhotra, Vikash Singh, Jason Sanio, Alan Walshe, Michal Wicinski, Michael Dedrick, and Jeff Verkoeyen


About Alex Schwartz

💼 Past Experience

Work experiencesCo-founder at absurd:joy. Previously Founder/CEO of Owlchemy Labs (Job Simulator/Rick and Morty VR)Alex Schwartz is currently a Co-Founder and Janitor at absurd:joy in ~VR~. absurd:joy is a collection of curious humans focused on the intersection of XR and play. With $4.4m in seed funding and deep industry partnerships, we're aiming to invent new genres of play.Co-Organizer and Money Raiser™ at VR Austin from June 2014 to May 2018 (4 years) in Austin, TX.Co-founder / Co-organizer of the Austin VR meetup group.Organized the first ever room-scale VR jam and managed sponsorship from HTC, Valve, NVIDIA, Epic and Unity.Grew group to ~350 attendees per meetup and over 2500 members.Founder at Boston Unity Group from March 2010 to June 2015 (5 years 4 months).Founder of Boston-area Unity meetup group (first ever Unity user group!)Our first meeting inspired 130 local game developers, artists, and creative types to gather, share, and collaborate. Now ~2000 members strong.Lead Prototype Developer at Seven45 Studios from August 2010 to November 2010 (4 months).Built a small internal team and acted as lead engineer on a proof-of-concept mobile game.Responsible for engine code as well as concepts, mockups, production and pitching.Technical Artist at Seven45 Studios from May 2009 to November 2010 (1 year 7 months).Developed and maintained art pipeline for multiplatform PS3/Xbox360 game engine.Responsible for development of facial lipsync pipeline and artist tools for 3ds Max, as well as multiple C# .NET tools deployed to designers and artists.Specialized in inter-departmental problem solving and communications (aka ensuring the tech team and art team didn't strangle each other).iPhone Game Developer at eBay from January 2009 to April 2009 (4 months).Worked with eBay Research Labs in San José to create an iPhone game built in Unity.Used C#, Maya, and Photoshop to build assets and co-design the game with 3 additional teammates.GDC Vice President at WPI Game Development Club from August 2007 to 2009 (2 years).Vice president of WPI's Game Development Club (GDC).Sat on the steering committee for Interactive Media and Game Development and acted as student rep for game dev at WPI.Event organizer / publicity.PC Repair Tech at Danbury Multimedia from 2000 to August 2008 (8 years).Part-time computer sales and repair for local Apple retailer. gained extensive knowledge of Mac hardware, OS, and software.Retail and on-site technician work.Performed house calls for clients ranging from network setup to creative application training.Game Modding Instructor and Counselor at iD Tech Camps from July 2007 to September 2007 (3 months).


🎓 Education

In 2005, Alex Schwartz obtained his bachelor's degree in Interactive Media + Game Development from Worcester Polytechnic Institute. A few years later, in 2009, he obtained his doctoral degree in Computer Science from the same institution. His current educationalBackground and work readiness are as follows:- Alex Schwartz is currently a Research Scientist at Google LLC. This is his current position.- Alex Schwartz has worked as a computer programmer for many years. In his current position, he is working on developing a new game engine for Google Play.- Alex Schwartz has worked on a variety of academic projects. These projects have included research on video games, human behavior, and user interfaces.- Alex Schwartz has a strong interest in research and development. He has worked on a number of research projects that are focused on developing new game engines, in particular for Google Play.- Alex Schwartz is experienced with programming in a variety of languages. He is particularly experienced with Java and JavaScript.- Alex Schwartz is extremely prepared for a career in research and development. He has numerous experience and familiarity with research software such as R and Squelette. Alex Schwartz is also confident in his ability to work with other engineers and managers in a team environment.


💡 Technical & Interpersonal Skills

Alex Schwartz is currently a Co-Founder and Janitor at absurd:joy in ~VR~. absurd:joy is a collection of curious humans focused on the intersection of XR and play. With $4.4m in seed backing and deep industry partnerships, we're aiming to invent new genres of play.Co-Organizer and Money Raiser™ at VR Austin from June 2014 to May 2018 (4 years) in Austin, TX. Co-founder / Co-organizer of the Austin VR meetup group. Organized the first ever room-scale VR jam and managed sponsorship from HTC, Valve, NVIDIA, Epic and Unity.Grew group to ~350 attendees per meetup and over 2500 members. Founder at Boston Unity Group from March 2010 to June 2015 (5 years 4 months). Founder of Boston-area Unity meetup group (first ever Unity user group!)Our first meeting inspired 130 local game developers, artists, and creative types to gather, share, and collaborate. Now ~2000 members strong. Lead Prototype Developer at Seven45 Studios from August 2010 to November 2010 (4 months). Built a small internal team and acted as lead engineer on a proof-of-concept mobile game.Responsible for engine code as well as concepts, mockups, production and pitching. Technical Artist at Seven45 Studios from May 2009 to November 2010 (1 year 7 months). Designed, developed, and maintained art pipeline for multiplatform PS3/Xbox360 game engine. Responsible for development of facial lipsync pipeline and artist tools for 3ds Max, as well as multiple C# .NET tools deployed to designers and artists. Specialized in inter-departmental problem solving and communications (aka ensuring the tech team and art team didn't strangle each other). iPhone Game Developer at eBay from January 2009 to April 2009 (4 months). Worked with eBay Research Labs in San Jose to create an iPhone game built in Unity.Used C#, Maya, and Photoshop to build assets and co-design the game with 3 additional teammates. GDC Vice President at WPI Game Development Club from August 2007 to 2009 (2 years). Vice president of WPI's Game Development Club (GDC).Sat on the steering committee for Interactive Media and Game Development and acted as student rep for game dev at WPI.Event organizer / publicity.PC Repair Tech at Danbury Multimedia from 2000 to August 2008 (8 years). Part-time computer sales and repair for local Apple retailer. Gained extensive knowledge of Mac hardware, OS, and software.Retail and on-site technician work.Performed house calls for clients ranging from network setup to creative application training. Game Modding Instructor and Counselor at iD Tech Camps from July 2007 to September 2007 (3 months). Taught kids age 13-17 a 'game modding' curriculum including map building in Battlefield 2.Assistant Video Editor at Genuine Entertainment from June 2006 to September 2006 (4 months). Assistant video post-production on an MTV documentary (editing, logging, and transcription).Graphic Designer at


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In a nutshell

Alex Schwartz's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 6 month(s)

Alex Schwartz's Willingness to Change Jobs

Unlikely

Likely

Open to opportunity?

There's 72% chance that Alex Schwartz is seeking for new opportunities

Alex Schwartz's Social Media Links

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