Image of Adrienne Wong

Adrienne Wong

Founder, Lead Designer @ Tomorrow Today Labs

Design Director at Osso VR ❤

Mammoth Lakes, California

Ranked #1,033 out of 20,660 for Founder, Lead Designer in California

Section title

Adrienne Wong's Email Addresses & Phone Numbers

Adrienne Wong's Work Experience

Tomorrow Today Labs

Founder, Lead Designer

August 2015 to Present

Seattle WA

VREAL

UI/UX Designer

July 2015 to Present

Seattle WA

Avvo

UX Designer

March 2015 to Present

Seattle WA

Adrienne Wong's Education

University of Washington

Bachelor of Arts (B.A.) Linguistics

2008 to 2011

Adrienne Wong's Professional Skills Radar Chart

Based on our findings, Adrienne Wong is ...

Analytical
Abstract
Visionary

What's on Adrienne Wong's mind?

Based on our findings, Adrienne Wong is ...

54% Left Brained
46% Right Brained

Adrienne Wong's Estimated Salary Range

About Adrienne Wong's Current Company

Tomorrow Today Labs

Basically making and selling virtual reality video games out of a traveling wagon.

Frequently Asked Questions about Adrienne Wong

What company does Adrienne Wong work for?

Adrienne Wong works for Tomorrow Today Labs


What is Adrienne Wong's role at Tomorrow Today Labs?

Adrienne Wong is Founder, Lead Designer


What is Adrienne Wong's personal email address?

Adrienne Wong's personal email address is t****[email protected]


What is Adrienne Wong's business email address?

Adrienne Wong's business email addresses are not available


What is Adrienne Wong's Phone Number?

Adrienne Wong's phone (213) ***-*272


About Adrienne Wong

đź“– Summary

Adrienne is a digital native with 10 years of professional experience in the tech software industry. She has led design on a number of web/mobile and virtual reality startup products, and has co-founded multiple indie game studios. When she's not talking about herself in the third person to a sea of faceless internet users, she's building VR games for the Vive because it's rad as hell. Work featured in/on/at: The Economist, International CES 2015, NPR, GeekWire, Seattle Indies Expo, UX Design WeeklyFounder, Lead Designer @ Basically making and selling virtual reality video games out of a traveling wagon. From August 2015 to Present (3 months) Seattle WAUI/UX Designer @ UI/UX and branding for some kinda crazy VR framework. From July 2015 to Present (4 months) Seattle WAUX Designer @ Reinventing legal. Hands-on product design, son. From March 2015 to Present (8 months) Seattle WACo-founder, Lead Designer @ Co-founder of an indie game development studio based in Seattle. Lead Designer for all UI/UX and interaction design, plus creative direction on graphic assets & 2D animation for PC title SWARM. Also acting Project Manager for iterative development cycle - it's a thankless job but someone's gotta do it. From January 2014 to December 2014 (1 year) Seattle WAAladdin Web Marketing Design Manager @ Helped guide a re-design of the Aladdin brand website and aligned all web & social media collateral with the brand’s style guide. Partnered with stakeholders to design and execute data-driven campaigns spanning live events, web, social media and email for an integrated online/offline approach to community engagement. From May 2013 to April 2014 (1 year) Seattle WAWeb Marketing Manager @ Relocated to Tucson AZ for a year and worked with the team at ArtFire.com to drive their B2C marketing efforts. Identified emerging markets by performing user research and then aggressively pursued them with customized ad campaigns, email marketing blasts, and targeted social media advertising. From March 2012 to April 2013 (1 year 2 months) Tucson AZProduct Test Engineer @ Contracted to work in-depth on 40+ first-party & 300+ third-party games, specializing in publishing, localization, and debug for the Nintendo DS and Nintendo Wii product cycles. Responsible for 1000+ individual hardware/software checks, helped design test tools, and played an integral part of the approval process for all titles through Nintendo’s Lotcheck group. From August 2005 to September 2011 (6 years 2 months) Redmond WALead Designer @ Contracted for 7 months to lead the design of a Facebook role-playing game called "The Fellowship"​. Created structure and flow of turn-based battle engagement system, in-game content strategy, and multiplayer integration. Co-author on two patents granted for work done over the course of the project's lifespan. From September 2008 to March 2009 (7 months) Seattle WABachelor of Arts (B.A.), Linguistics @ University of Washington From 2008 to 2011 Adrienne Wong is skilled in: User Experience, Interaction Design, Rapid Prototyping, User Interface Design, Game Design, VR Design, Project Management, HCI, Usability Testing, User Research, Visual Design, Design Strategy


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In a nutshell

Adrienne Wong's Personality Type

Introversion (I), Intuition (N), Feeling (F), Judging (J)

Average Tenure

1 year(s), 4 month(s)

Adrienne Wong's Willingness to Change Jobs

Unlikely

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